![]() This is undoubtedly a fun platformer, but its jumping can definitely be unexpectedly imprecise at times, especially when trying to bounce on enemy heads or certain objects. That’s not inherently a bad thing (it’s a good playbook!), but when put so directly in competition with a game like that, the spots where Sackboy falls short can’t help but stand out – specifically, the feel and depth of its platforming. Not to overcompare, but the structure here really does feel derivative of Super Mario 3D World, and Nintendo’s platformer playbook in general. Later levels and time trials also amp up the difficulty a little bit, but still in a way where that challenge is generally there if you want it and optional if you don’t. That made Sackboy feel accessible to complete while still having plenty to entice me back for repeat attempts. Thanks to a generous life and checkpoint system, I only outright failed a level once in my first run of the campaign, but I also rarely got everything possible on that first attempt. Most stages in Sackboy are relatively easy to get to the end of, but can be tricker to 100% – that includes finding all the cosmetic items, completing it without dying, getting enough points for a gold medal, and collecting all of the Dreamer Orbs hidden throughout (which are used to lightly gate off new levels as you progress). The latter reminded me of similar stages in Rayman Legends, having you jump and fight to the beat of songs like Mark Ronson’s Uptown Funk – although, while they are undoubtedly a blast, these levels not being on rails like Rayman’s makes their use of those songs a little more repetitive if you’re taking your time to collect everything. That includes its original score, clever remixes and reworkings of recognizable classics (you might find yourself unexpectedly noticing the melody of Madonna’s Material Girl in the middle of an otherwise orchestral track), as well as its handful of explicitly music-centered levels. World themes range from yeti-filled temples to futuristic rocket labs that have you walking around on giant, interactive touchscreens, but they all share enough stylistic elements to gel into an eclectic but cohesive whole.Ī huge part of their charm comes from Sackboy’s incredible music. It’s all just so dang charming, and it was only the occasional frustration of a missed jump caused by an odd camera angle or unexpected landing behavior that stopped me from smiling the whole time. ©2014 Sony Interactive Entertainment Europe.The story is a cute if generic tale, but Sackboy’s sense of style and presentation is intoxicating – a nonstop slew of fun, feel-good stages made out of cardboard cutouts and other household objects. Draw shapes to create your own levels with the DUALSHOCK®4 touch pad. ![]() Add your voice or any sounds you like to your created levels with the PS4™ headset.Broadcast your creations and gameplay clips with the PS4™ SHARE button.Download levels created on PS4™ and PS3™ versions of LittleBigPlanet™ 3.Switch Toggle’s size to play as a large, heavy strongman or a small, light speedster.Glide through the skies as the majestic Swoop.Bound over walls as the quick and agile OddSock.You can also dip into the endless creativity of the global LBP™ community to play millions of home-built levels and if you’re feeling inspired, grab hold of a sack of brand new tools to quickly and easily design your very own games. Play with all of the brilliantly unique talents of OddSock, Swoop and Toggle as the newcomers work together with Sackboy™ to solve puzzles and explore the creativity-powered planet Bunkum. Join Sackboy™ and his amazing team of new friends on a wild adventure across a mysterious, unexplored world packed with endless surprises.
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